using UnityEngine;
using System.Collections;

public class Line  {
	public Point start;
	public Point end;
	
	public Line(Point s,Point e)
	{
		start = s;
		end = e;
	}
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
